![]() Overall, your typical 'mage' with a floaty ball of death (that shoots magical beams. You also get some mild 'control' powers later on. Very lackluster class untill mid/higher level. That would be considered an 'unorthadox' build, but whatever fits your playstyle I say. Generally these are the only two stats people put into for the class, but some will put into oora for the starting physical attack (which is very spammable). Which will increase your spell damage / heals slightly.Ĭonjurer: Main dps spellcaster class. Its pretty straight forward, however some go Windu/Pyra for +int increase. You will have the damage boost from windu and defense from Erda. Most builds are Windu/Erda for backup tank. Not the best at anything, but always there to 'fill in the gaps' of a team. Shaman: I can't say much about the shaman aside from this They are the backups. There is one more 'interesting' build and that is using Oora to increase your STR for your starting skill which is based off physical damage. But again, its up to you! A very fun class. I would personally choose the +3 int which will buff you ACROSS THE BOARD insted of adding 2.5hp onto my heal (which really isn't even noticable). But really, every 10 levels it only adds +2.5 hp to your heal. ![]() Some people like to go with Windu thinking it will buff their heal. Unda is your main affiliation, so pyra is used to suppliment it with +3 int per level. For a main dps/healer build the most common is Unda/Pyra. But in my opinon, the 'best' build is whatever fits your play style. There are several different builds for Mystic and an ongoing arguement over the 'best'. The mystic main affiliation stat is Unda, which will increase your health by +20 every point. Although less base defense than a dragoon would have, this can be increased with items anyway. I would actually go so far to say that mystics can be tanks too. Their heal is very weak untill late game, but they make up for it with damage and beefiness. I honeslty have never seen a healer class like this. Mystic: The mystic is an odd 'healer' class. Pyra will increase your strength +3 every point, which suppliments your Erda +1 str + 1 def and affiliation damage boost. This is all up to the player of course! The most common DPS build would be Pyra/Erda. Windu would give you a little more dodge. Although Unda will add quite a nice chunk of hp by later levels, it could be substituted thanks to their HP buffs. Dragoons get lots of health buffs later on (and even starting at lvl 12). However, lately it has been suggested to me Windu/Erda. Erda increases strength and defense every level, not to mention beefing up all of your attacks (even your starting skill, based off physical damage as it increases your str). Unda increases your health by 20 every level. The most common TANK build would be unda/erda. ![]() It all depends on your affiliation! Erda is the main affiliation of the dragoon skills. But what is the purpose of a dragoon? That all depends on how you build it! You could go for DPS or you could go for a TANK. First, lets cover the available classes, their strong points, weak points and main roles in Ether Saga!ĭragoon: The dragoon is your sterio-typical chinese warrior, complete with a spear (that has little feathers on it Oo) and your jackie chan karate sounds.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |